It's a popular topic whenever Dungeon Finder systems come up in conversation that they are the cancer, the reason communities are dying in theme park games. The topic came up in a podcast I recorded this weekend with ForceJunkies and the main response was that it would be a mistake for SWTOR to release without it, as RIFT tried to not incorporate it and buckled soon after. The idea that server-only Dungeon Finders was shot down as well as not being feasible due to long wait times.
City of Heroes has a Trial match-making system that is a Dungeon Finder system. It is server only. Yet, I still see people forming up groups to do these trials in Broadcast chat, and then using the queue to teleport there instantly. Groups are still getting formed without a cross-server Trial finder.
So...we have a limited example of this working. Is it us? Are we, as gamers, just too lazy these days to work to put a group together for these runs? Especially after the introduction of it, has our collective patience been whittled down due to being spoiled by 2 minute queues for Tanks and Healers?
With systems in place to teleport directly to the dungeon, we no longer need to worry about everyone flying to the entrance or summoning their lazy asses. We no longer need to worry about everyone being dedicated for a long dungeon run, as many of them take 20 minutes tops if you're prepared, 30 or 40 if you need to explain it, unless for some terrible reason you're playing some terrible game with hour long dungeons and pointlessly difficult encounter mechanics. I can't imagine a game like that might exist.
So really, the only job placed on our shoulders is to put the group together ourselves, either through our guilds or through broadcast chat. Many games have central areas where people congregate naturally at end-game, so finding like-minded individuals shouldn't be that hard. And with the other conveniences to the system, the only problem that might wreck the community is somewhere between the chair and the keyboard.
Are we wrecking our in-game communities? Did the introduction of extremely short dungeon finder queues encourage anti-social behavior rather than try to discourage it? We can blame all the weather-themed video game companies we want, but at the end of the day isn't it us who took these mechanics and used them to shield us from other people?