tag:blogger.com,1999:blog-6572947746800591214.post864891401701481726..comments2020-08-02T23:54:34.120-04:00Comments on Straw Fellow's Field: Wouldn't it be Cool if...? SpeechlessStrawfellowhttp://www.blogger.com/profile/01575682856487531183noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6572947746800591214.post-61029929193221176352011-09-16T08:57:14.867-04:002011-09-16T08:57:14.867-04:00Thanks for the link! I wasn't aware something ...Thanks for the link! I wasn't aware something like this was already implemented, in a way. <br /><br />And I can understand the cross-cultural problem there. Didn't think of it as a method for bridging that gap, but I suppose with enough thought put into the system it would work very well.Strawfellowhttps://www.blogger.com/profile/01575682856487531183noreply@blogger.comtag:blogger.com,1999:blog-6572947746800591214.post-12136113704391756712011-09-16T00:08:20.715-04:002011-09-16T00:08:20.715-04:00http://en.wikipedia.org/wiki/Phantasy_Star_Online
...http://en.wikipedia.org/wiki/Phantasy_Star_Online<br /><br />Go down to Communication System: "Communication between players is achieved via a combination of direct 2-line text entry, Symbol Chat, Word Select, and/or by keyboard (optional.)"<br /><br />Part of the draw of PSO was that you could play Japanese and English players and still communicate enough to play together. The biggest challenge was getting symbols that both cultures understood.Pangoria Fallstarhttps://www.blogger.com/profile/01148359926488188195noreply@blogger.comtag:blogger.com,1999:blog-6572947746800591214.post-5706947322544393522011-09-15T20:06:31.279-04:002011-09-15T20:06:31.279-04:00Given that, as I mentioned in the second single se...Given that, as I mentioned in the second single sentence paragraph, there would be no text at all, your situation wouldn't apply.<br /><br />But thanks for playing!Strawfellowhttps://www.blogger.com/profile/01575682856487531183noreply@blogger.comtag:blogger.com,1999:blog-6572947746800591214.post-60049780589905235682011-09-15T18:49:46.416-04:002011-09-15T18:49:46.416-04:00.<.?(
&**%%$
Figure that out and you may ....<.?(<br /><br />&**%%$<br /><br />Figure that out and you may get to go on your first quest.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6572947746800591214.post-25335650081711941062011-09-14T14:50:13.713-04:002011-09-14T14:50:13.713-04:00I'm quite honored! I read the Melting Pot all ...I'm quite honored! I read the Melting Pot all the time, and I definitely appreciate the link.Strawfellowhttps://www.blogger.com/profile/01575682856487531183noreply@blogger.comtag:blogger.com,1999:blog-6572947746800591214.post-61140068867479200792011-09-14T14:37:32.002-04:002011-09-14T14:37:32.002-04:00REALLY interesting idea - thanks. I think the Sims...REALLY interesting idea - thanks. I think the Sims Online did something like this, or am I mistaken? <br /><br />Regardless, I love it. I've featured the idea, and also taken and run with it a bit, over at the Melting Pot today.Hugh@MMOMeltingpothttp://www.mmomeltingpot.comnoreply@blogger.comtag:blogger.com,1999:blog-6572947746800591214.post-64872306001381868302011-09-14T13:29:47.973-04:002011-09-14T13:29:47.973-04:00"But, with that caveat, I believe that mmos f..."But, with that caveat, I believe that mmos for the very young limit player-player communication to a fixed set of emotes to prevent predators from having inappropriate access to minors."<br /><br />ToonTown and things of that nature have that. It's very useful, and friends can trade codes in real life so they unlock chat between two people.<br /><br />Similar, yes, but I'm talking about making lack of text/speech a design choice rather than a security feature. <br /><br />And Wilhelm, I believe they might have. I'm not terribly sure on that one.Strawfellowhttps://www.blogger.com/profile/01575682856487531183noreply@blogger.comtag:blogger.com,1999:blog-6572947746800591214.post-82747475218321104112011-09-14T12:23:20.424-04:002011-09-14T12:23:20.424-04:00I should do just a tiny bit of research before men...I should do just a tiny bit of research before mentioning this because at the moment its merely something I vaguely remember being told by someone else at some point in the past.<br /><br />But, with that caveat, I believe that mmos for the very young limit player-player communication to a fixed set of emotes to prevent predators from having inappropriate access to minors. I'm wondering if that's the sort of thing you're talking about and if such players end up developing complicated mechanisms to get around the restrictions.John Andrewhttps://www.blogger.com/profile/13904635378293419363noreply@blogger.comtag:blogger.com,1999:blog-6572947746800591214.post-18005559718493113292011-09-14T12:22:17.550-04:002011-09-14T12:22:17.550-04:00Didn't they try to make a Myst MMO at one poin...Didn't they try to make a Myst MMO at one point?Wilhelm Arcturushttps://www.blogger.com/profile/07033496821708933394noreply@blogger.com