tag:blogger.com,1999:blog-6572947746800591214.post7035418931624210207..comments2020-08-02T23:54:34.120-04:00Comments on Straw Fellow's Field: Quests That Make You CareStrawfellowhttp://www.blogger.com/profile/01575682856487531183noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6572947746800591214.post-10532759464933596792011-08-09T16:24:48.956-04:002011-08-09T16:24:48.956-04:00Perhaps it is how information is given to the play...Perhaps it is how information is given to the player. I notice in WoW I pay more attention if there is a little skit that occurs with the quest. If the plot or idea is interesting enough it should then start getting players to pay attention to the next quests in the chain.<br /><br />I've been thinking the solution is more multipart quests. Much like how you describe them in Fallout. The idea is that each interaction is a step in the same quest. Giving players more time to interact with the quest.<br /><br />Other things would be like giving specific directions in the quest text, so that even if they reach their destination they would still have to read the quest text to figure out what to do next.Pangoria Fallstarhttps://www.blogger.com/profile/01148359926488188195noreply@blogger.comtag:blogger.com,1999:blog-6572947746800591214.post-60357450254101161092011-08-07T15:54:18.243-04:002011-08-07T15:54:18.243-04:00See, that's an issue for me too. I've been...See, that's an issue for me too. I've been playing WoW lately, and I don't even look at the quest text anymore. Most of the time I've got my eye on a blog or another that I read while smacking quest mobs. Yet, here I am, playing Fallout and suddenly listening to what people have to say and learning about the game world. I just can't really pin down what makes a player care. The social interactions is a theory, but given that Fallout is a single player game...Strawfellowhttps://www.blogger.com/profile/01575682856487531183noreply@blogger.comtag:blogger.com,1999:blog-6572947746800591214.post-57852418961170292752011-08-07T15:42:10.041-04:002011-08-07T15:42:10.041-04:00I've wondered about this quite often myself. ...I've wondered about this quite often myself. I really think it comes down to the players themselves and what they expect to gain from their playing experience. I'll use myself as an example. There have been some mmo's where I read all the quest text and intentionally try to immerse myself in the game world. There have been other mmo's where I skip all of that and just try to get to end game as quickly as possible. In Rift, I wasn't interested at all in learning about the game world through quests. I did the quests, but without regard as to what I was doing them for. On the other end of the spectrum, I really got into the quests in LotRO. End game wasn't as a big a draw, so I decided to enjoy journey more than the destination.afk5minhttp://www.afk5min.comnoreply@blogger.com