tag:blogger.com,1999:blog-6572947746800591214.post7026466912111413972..comments2020-08-02T23:54:34.120-04:00Comments on Straw Fellow's Field: Only the Devil Gives out Max Level CharactersStrawfellowhttp://www.blogger.com/profile/01575682856487531183noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6572947746800591214.post-27387807962048874232011-04-25T14:32:14.954-04:002011-04-25T14:32:14.954-04:00I think some developers are sticking with the sort...I think some developers are sticking with the sort of mindset that, well, the best content is at end-game so let's just expand on that. That's why the hype about Cataclysm changing the game was so big: It was never really heard of. <br /><br />I'm not saying Cataclysm changed that mindset, seeing as leveling was just made better, but not the focal point. It's still a chore. Personally, I think the world should be the focus of the MMORPG, rather than a few big baddies in caves somewhere.Strawfellowhttps://www.blogger.com/profile/01575682856487531183noreply@blogger.comtag:blogger.com,1999:blog-6572947746800591214.post-54308423837083136372011-04-25T11:06:54.137-04:002011-04-25T11:06:54.137-04:00"When a game offers me a chance to go strait ..."When a game offers me a chance to go strait to max level; what I hear is 'start here, the rest of the game is not fun.'"<br /><br />Sums it up. Leveling up in a themepark almost always means going through a questline which tends to be repetitive and pointless.<br /><br />I really don't know why quality content can't be given to leveling players. Advancing through the world is supposed to be the central part of the game.Gildedhttps://www.blogger.com/profile/10405106959355145426noreply@blogger.com